All Starfield skills explained

August 2024 · 45 minute read

Skills in Bethesda games are undoubtedly one of the broadest deep progression systems the studio includes in its RPGs. And, with Starfield, the studio isn’t holding back with multiple skill groups to choose from and a number of Starfield skills within them.

Rather than traditionally applying skill points to a general group of skills, they are split into five different groups. These groups are Social, Physical Combat, Science, and Tech. Each group has more than a dozen skills to choose from and depending on your Starfield backgrounds, you can begin the game with three of these skills already equipped. This article will touch on how they all work.

 Starfield skills list

The 82 Starfield skills are:

Upon earning a skill point you can choose to unlock a skill of your choice. Once unlocked initially, they can be ranked up a total of four times by completing challenges and using the skills, such as the mechanics they grant or the weapons the bonuses are applied to.

Once those challenges are completed, you then need to spend skill points to unlock them properly.

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Starfield skills: The physical tree can be seen

Boxing (Physical tier 1)

Once considered a “sport of kings,” boxing is still practiced as a recreation competitive activity, but its combat applications can’t be denied.

Fitness (Physical tier 1)

In space, the greatest community commodity is oxygen, and the increased lung capacity gained by a regular physical fitness regimen is essential to survival.

Stealth (Physical tier 1)

For a combatant who values discretion above all else, the ability to approach a target while undetected and kill with a silenced weapon is as terrifying as it is effective.

Weight Lifting (Physical tier 1)

Weight training can significantly increase one’s ability to carry weapons and equipment, both in space and on the ground.

Wellness (Physical tier 1)

By embracing an active lifestyle and good nutrition habits, one may improve their overall sense of health, and even gain prolonged life expectancy.

Energy Weapon Dissipation (Physical tier 2)

Considering the widespread use of energy weapons in the Settled Systems, specialized training to minimize damage is considered invaluable.

Environmental Conditioning (Physical tier 2)

In the Settled Systems, even oxygen-rich planets and moons may have an atmosphere that is hazardous to human beings.

Gymnastics (Physical tier 2)

From navigating the elevations of alien landscapes to exploring derelict ships in Zero-G, gymnastic training is invaluable for improving both safety and maneuverability.

Nutrition (Physical tier 2)

Advanced nutritional science is no substitute for good life choices, and knowing how much and when to eat can be just as important as the food itself.

Pain Tolerance (Physical tier 2)

Pain hurts – but only if you’re not strong enough to take it.

Cellular Regeneration (Physical tier 3)

Whether through secret experimentation or just plain healthy living, boosting the body’s ability to naturally recover from injuries can mean the difference between life and death.

Decontamination (Physical tier 3)

Through a deliberate regiment of conditioning and antibody therapy, one may effectively combat even the Settled System’s unseen threats.

Martial Arts (Physical tier 3)

There are currently hundreds of marital arts practiced in the Settled Systems, some originating on ancient Earth, some newly created, and almost all effective in combat.

Concealment (Physical tier 4)

Few skills capture the imagination like the ability to remain undetected, used by assassins, special forces operatives, and simple thieves alike for centuries.

Neurostrikes (Physical tier 4)

Once considered the realm of fiction, the ability to disable an opponent without using a weapon is terrifyingly effective when performed by a skilled practitioner.

Rejuvenation (Physical tier 4)

Utilizing both ancient meditation techniques and newly developed breathing exercises, it’s possible for one to actually trigger their body’s natural healing ability.

Starfield skills: The social tree can be seen

Commerce (Social tier 1)

In the Settled System’s free market economy, almost anyone with the right skillset can open and run a successful business.

Gastronomy (Social tier 1)

Access to brand-new worlds means access to brand-new ingredients, and there is almost no limit to the delicious foods and drinks a talented chef can prepare.

Persuasion (Social tier 1)

In the Settled Systems, the nuanced ability to listen and discuss can often accomplish far more than simply shooting first and asking questions later.

Scavenging (Social tier 1)

There are those who can find just about anything, and their success is usually dependent on knowing how, and where, to look.

Theft (Social tier 1)

While not entirely honorable, and certainly not legal, it is nonetheless occasionally necessary to discreetly remove property from someone’s person.

Deception (Social tier 2)

Smuggling and piracy are both immoral and highly illegal, and considered plagues upon the Settled Systems. But certain undercover work may require a certain criminal skillset.

Diplomacy (Social tier 2)

When a situation calls for words and not weapons, it’s best to rely on those trained in statecraft and de-escalation.

Intimidation (Social tier 2)

The ability to strike fear into an opponent, causing them to flee so that you can escape or attack first, can prove critical in a battle.

Isolation (Social tier 2)

By eschewing team tactics and embracing the advantages of “lone wolf” operations, one can vastly improve their combat effectiveness.

Negotiation (Social tier 2)

In certain, more challenging communications, skillfully supplementing words with credits may help achieve the desired results.

Instigation (Social tier 3)

When combat is required, it can be advantageous to convince others to do the fighting for you.

Leadership (Social tier 3)

Teamwork is the cornerstone of galactic survival, and nothing motivates a team more than a trained, decisive leader.

Outpost Management (Social tier 3)

While constructing an outpost offers its own challenges, properly managing that outpost takes a special personality type and specialized training.

Manipulation (Social tier 4)

Recent studies have shown that suggestions is not an art, but a science, and as such, can be weaponized to exert control over the susceptible.

Ship Command (Social tier 4)

They say a ship is only as good as its crew, but that is contingent upon that crew having the right captain to lead them.

Xenosociology (Social tier 4)

While sentient life has yet to be discovered, the galaxy’s alien species are generally intelligent enough to be susceptible to the power of suggestion.

Starfield skills: The combat tree can be seen

Ballistics (Combat tier 1)

Centuries of conflict have proven that when it comes to threat elimination, few things stack up to the reliable power of high-speed projectiles.

Dueling (Combat tier 1)

Considered by many to be a lost art, close attacks with a melee weapon can often be deadlier than ranged combat when carried out by a skilled practitioner.

Lasers (Combat tier 1)

Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.

Pistol Certification (Combat tier 1)

Considering the popularity of the personal sidearm in the Settled Systems, familiarity with such weapons is often considered essential.

Shotgun Certification (Combat tier 1)

The cornerstone of close-quarters combat, or COC, the shotgun has proven a simple, deadly weapon for hundreds of years.

Demolitions (Combat tier 2)

With the proper adjustment of chemical mixtures, coupled with modifications to the detonation mechanism, explosives can produce an even greater destructive yield.

Heavy Weapons Certification (Combat tier 2)

Oversized weapons may prove cumbersome to wield, but their excessive damage output can’t be ignored, especially in the hands of a trained combatant.

Incapacitation (Combat tier 2)

EM weapons are generally employed to damage robots, but can also be used to render human beings unconscious.

Particle Beams (Combat tier 2)

While considered by some to be exotic, particle weapons can be a devastating combat option, subjecting a target to multiple forms of damage.

Rifle Certification (Combat tier 2)

Whether used for combat, hunting, or some other deadly purpose, the rifle has become a mainstay of Settled Systems weaponry.

Marksmanship (Combat tier 3)

Perhaps no combat scenario is more frightening, or lethal, as a single-shot weapon wielded by someone skilled in critical shot placement.

Rapid Reloading (Combat tier 3)

In the chaos of combat, the seconds needed to reload your weapon could be the difference between life and death.

Sniper Certification (Combat tier 3)

Only a trained sniper truly understands all the elements necessary to patiently and effectively neutralize a target at excessive range.

Targeting (Combat tier 3)

While careful aiming is generally preferred in combat, “shooting from the hip” can prove a fast and deadly alternative with sufficient training.

Armor Penetration (Combat tier 4)

By identifying gaps or weak points in body armor, an attacker can often gain a tactical advantage in combat.

Crippling (Combat tier 4)

Specifically targeting the pressure points and nerves of various limbs can disable an opponent, limiting their combat effectiveness.

Sharpshooting (Combat tier 4)

For those who specialize in precise targeting that maximizes damage, combat is often a quickly efficient affair.

Starfield skills: The Science tree can be seen

Astrodynamics (Science tier 1)

Advanced technology is one thing, but it takes skill, patience, and a little bit of love to coax even more capability out of a ship’s gravity drive.

Geology (Science tier 1)

Newly discovered minerals mined from alien planets and moons have directly led to some incredible technological advancements.

Medicine (Science tier 1)

Only through advancements in medical training and technology has humanity been able to withstand the galaxy’s many dangers.

Research Methods (Science tier 1)

By skillfully employing both new and time-tested methods, a researcher may complete projects faster, and even gain unexpected insights

Surveying (Science tier 1)

Humanity now has access to untold alien worlds, and the ability to decipher all that data while on the ground has become an essential skillset.

Botany (Science tier 2)

The scientific study of flora, while important on Earth, become even more essential as humanity began exploring alien worlds

Scanning (Science tier 2)

While anyone can use a ship’s scanner, it takes a specially trained operator to detect hard-to-find planetary resources or uncover the details of nearby ships.

Spacesuit Design (Science tier 2)

While a basic spacesuit can protect one from the vacuum of space, it takes a specialized design to withstand the rigors of many alien worlds.

Weapon Engineering (Science tier 2)

Life in the 24th century can be exceedingly dangerous, and the ability to maintain and modify personal weapons can be essential to one’s survival.

Zoology (Science tier 2)

No one could have expected the number of new species encountered on alien worlds or the importance of those skilled in their behavior and domestication.

Astrophysics (Science tier 3)

A ship’s scanner receives vast amounts of data, but it takes a trained mind to efficiently analyze it all.

Chemistry (Science tier 3)

When crafted by the skilled and safety conscious, chems can be used to enhance health and performance across the Settled Systems.

Outpost Engineering (Science tier 3)

Proper construction of habitation modules is essential to one’s survival on any alien world!

Aenutronic Fusion (Science tier 4)

It is possible to maximize a ship’s energy output by specifically directing the unique nuclear processes that occur within its reactor.

Planetary Habitaition (Science tier 4)

While outpost building is always challenging, doing so on a world with a dangerous environment requires specialized training.

Special Projects (Science tier 4)

Big guns are great, but in the Settled Systems, sometimes the best weapon is simply an old adage: “Knowledge is Power.”

Starfield skills: The Tech tree cna be seen

Ballistic Weapon Systems (Tech tier 1)

While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective.

Boost Pack Training (Tech tier 1)

Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds.

Piloting (Tech tier 1)

As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically.

Security (Tech tier 1)

While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.

Targeting Control Systems (Tech tier 1)

Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tackling systems can make them even more effective.

Energy Weapon Systems (Tech tier 2)

In the 24th century, advancements in energy weapons technology have revolutionized combat, as much in space as on the ground.

Engine Systems (Tech tier 2)

Space is both vast and dangerous, and the ability to push a ship’s engine to increase speed can be done safely and effectively, with the right training.

Payloads (Tech tier 2)

Any pilot can haul cargo, but it takes special determination and training to maximize cargo space.

Shield Systems (Tech tier 2)

Regardless of the power allocated by the reactor, a ship’s shields can be further bolstered by direct manipulation of the system’s hardware.

Missile Weapon Systems (Tech tier 3)

In space, few weapons can match the range and destructive power of missiles, especially in the hands of a skilled tactician.

Particle Beam Weapon Systems (Tech tier 3)

Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once.

Robotics (Tech tier 3)

In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.

Starship Design (Tech tier 3)

As with “car culture” on Earth centuries ago, there are those who pride themselves on the ability to modify their own spaceships.

Starship Engineering (Tech tier 3)

It takes skilled hands to not only make a ship’s systems more resistant to damage but to repair those systems efficiently when damage does occur.

Automated Weapon Systems (Tech tier 4)

Turret weapons are known for their easy-to-use, autonomous nature, but they can be made even deadlier with some specific technical adjustments.

Boost Assault Training (Tech tier 4)

Combat training with boost packs allows for more shock and awe tactics.

EM Weapon Systems (Tech tier 4)

In the hands of a capable pilot, no weapons can disable an enemy ship faster than those that deliver electromagnetic damage.

That covers all the Starfield skills and the various upgrade tiers for each one. For more on the game’s many systems, check out the various Starfield traits and the various Starfield factions that you can find.

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